This course will explore the use of games in the classroom to enhance student participation and learning. The instructor will discuss the differences between gamification and game-based learning, why those distinctions are important, and the psychology behind both philosophies. Participants will learn how to spot opportunities for games in their own classrooms, the board game design process, and when games are appropriate in a class setting.
By the end of this webinar, participants will be able to:
- recognize opportunities to use games in the classroom
- adapt games to suit their needs in the classroom
- understand the psychological theory behind game-based learning and how to apply it
- use games in their classes
Librarians that do instruction, including liaisons and those that train student workers.
Gary R. Maixner III is the User Experience/Project Management Librarian at Indiana University - Purdue University Indianapolis (IUPUI). He is also a game designer and artist. His two library-based games, Search & Destroy and Trust Issues, have both sold several hundred copies and are used in libraries world-wide to teach students information literacy concepts.
- Length: 1.5 hour webinar
- Date/Time: Wednesday, April 15, 1:00 p.m.–2:30 p.m., central time
- Technical information: After you have registered, go to My Learning in MEDLIB-ED to access the live webinar, resources, evaluation, and certificate.
- Register, participate, and earn 1.5 MLA continuing education (CE) contact hours.