Make Fun of Learning! Game-Based Learning for Student Success

Date of Live Event: Wednesday, April 15, 1:00 p.m.–2:30 p.m., central time. Recording available soon after.


This course will explore the use of games in the classroom to enhance student participation and learning. The instructor will discuss the differences between gamification and game-based learning, why those distinctions are important, and the psychology behind both philosophies. Participants will learn how to spot opportunities for games in their own classrooms, the board game design process, and when games are appropriate in a class setting.

#MLAGameBasedLearning

Learning Outcomes

By the end of this webinar, participants will be able to:

  • recognize opportunities to use games in the classroom
  • adapt games to suit their needs in the classroom
  • understand the psychological theory behind game-based learning and how to apply it
  • use games in their classes

Audience

Librarians that do instruction, including liaisons and those that train student workers.

Presenter

Gary R. Maixner III is the User Experience/Project Management Librarian at IUPUI.H is also a game designer and artist. His two library based games, Search & Destroy and Trust Issues, have both sold several hundred copies and are used in libraries world-wide to teach students information literacy concepts.


Registration Information

  • Length: 1.5 hour webinar
  • Date/Time: Wednesday, April 15, 1:00 p.m.–2:30 p.m., central time
  • Technical information: After you have registered, go to My Learning in MEDLIB-ED to access the live webinar, resources, evaluation, and certificate.
  • Register, participate, and earn 1.5 MLA continuing education (CE) contact hours.

Site License Information

To offer this webinar to a group, consider a site license: