Online, asynchronous course for University of South Florida students only. A survey of graphic literature for readers of all ages. This course explores issues related to evaluation, collection development, organization, promotion, readers’ advisory, programming, intellectual freedom, and the use of graphic novels in a variety of instructional settings.
Graphic literature is growing in popularity among both youth and adults for recreational and educational reading. Today’s graphic novels are more sophisticated and have been become more accepted generally as literature by the general population and academia. Increasingly, their merit as a way of engaging reluctant or struggling readers has been promoted in education and library and information science.
Graphic Medicine is an emerging field that considers the role that comics can play in medicine – including medical education, health literacy, healthcare communication, and much more. Each of these areas include heavy involvement of librarians.
Resource URL: [Pending]
At the end of this course, you will be able to:
- Describe key elements of the graphic novels' format.
- Define key terms related to graphic novels.
- Describe relationship between the image and the word in visual literature
- Discuss the history of graphic novels as a medium for communication andstorytelling.
- Explain the role of visual literature in health care.
- Elaborate on how visual literature provides a vehicle for portraying key social, political, psychological, and philosophical.
- Develop a graphic novels resource guide on a chosentopic.
- Develop a comprehensive plan for using visual literature to address an issue in the library setting of your choice. readers’ advisory and programming for promoting graphicnovels.
- Defend policies for including and visual literature in the library setting of your choice.
Course offered aynchronously, January 8 - May 2, 2024.
MLA CE Credits: 12